package com.schematic.flixel.donquicoco
{
public class Skins
{
    //----------------------------------
    //  MAP_TILES
    //----------------------------------
    [Embed(source="assets/floor_tiles.png")]
    /**
     * The PNG file with the tiles for tge tilemap
     */
    public static const MAP_TILES:Class;
        
	//----------------------------------
	//  MAP_TILES
	//----------------------------------
	[Embed(source="assets/ladder_tiles.png")]
	/**
	 * The PNG file with the tiles for tge tilemap
	 */
	public static const LADDER_TILES:Class;
	
    //----------------------------------
    //  MARIONEW
    //----------------------------------
    [Embed(source="assets/mario_walk_loop_thin.png")]
    /**
     * Simple Mario skin
     */
    public static const MARIO:Class;
	
	//----------------------------------
	//  WEAPON
	//----------------------------------
	[Embed(source="assets/weaponSprite.png")]
	/**
	 * Simple Weapon skin
	 */
	public static const WEAPON:Class;
	
	//----------------------------------
	//  DONKI
	//----------------------------------
	[Embed(source="assets/donkicoco.png")]
	/**
	 * Simple Donki skin
	 */
	public static const DONKI:Class;

	//----------------------------------
	//  BARRELS
	//----------------------------------
	[Embed(source="assets/barrelLoop.png")]
	/**
	 * Simple Weapon skin
	 */
	public static const BARREL:Class;

	//----------------------------------
	//  BACKGROUND
	//----------------------------------
	[Embed(source="assets/background.png")]
	/**
	 * Simple Weapon skin
	 */
	public static const BACKGROUND:Class;
	
	
	//----------------------------------
	//  JOYSTICK
	//----------------------------------
	[Embed(source="assets/joystick.png")]
	/**
	 * Simple Weapon skin
	 */
	public static const JOYSTICK:Class;
	
	//----------------------------------
	//  JOYSTICK2
	//----------------------------------
	[Embed(source="assets/sticksDirection.png")]
	/**
	 * Simple Weapon skin
	 */
	public static const JOYSTICKDIRECT:Class;
	
}
}